AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in South America Q4 2021
In Q4 2021, the top boxing games on Android in South America saw varied performance metrics in downloads, revenue, and active users.
In Q4 2021, the top 5 boxing games on the Android platform in South America showcased diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals intriguing insights into the market dynamics for these games.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES experienced a significant surge in weekly downloads towards the end of the quarter. Downloads skyrocketed from 20.8K to 276.2K between early December and the week of December 20. Active users mirrored this trend, increasing from 14.1K to 297K over the same period. Revenue, while minimal, saw a slight increase to $3 in the final week of December.
Gym Heros: Fighting Game from Fighting Arena maintained a relatively steady download rate, peaking at 56.5K in the last week of December. Weekly active users showed a consistent rise, reaching 179.7K by the end of the quarter. Revenue, however, remained modest, fluctuating between $2 and $28 throughout the quarter.
I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, had a more stable performance. Weekly downloads ranged from 23.8K to 50.2K, while active users saw a gradual decline from 135.3K to 90.9K. Revenue varied slightly, with a peak of $26 during the last week of November.
Level Up Runner by Lion Studios demonstrated a notable increase in downloads, reaching 74.8K in late October before stabilizing around 27.3K by the end of December. Active users followed a similar pattern, peaking at 68.9K in late October and settling at 36.3K towards the year's end. Revenue remained minor, with occasional peaks of up to $24.
Karate Fighter: Fighting Games from Fighting Arena showed steady weekly downloads, fluctuating between 24.1K and 39.1K. Active users remained relatively stable, with a slight increase from 115.7K to 86.7K over the quarter. Revenue was minimal, peaking at $14 in early October.
These insights into the top boxing games in South America for Q4 2021 highlight the varying dynamics of user engagement and revenue generation. For more detailed insights, visit Sensor Tower.